| Game Title |
Requires |
Launches |
Notes |
|
|
|
|
| Playable Games |
|
|
|
| 1941 Deluxe |
SDL1 |
Yes |
Performance fine |
| Abuse |
SDL1 |
Yes |
Performance fine |
| Airball |
n/a |
Yes |
Performance fine |
| AlephOne (Marathon series) |
SDL1 |
Yes |
Performance fine |
| AmiChess |
n/a |
Yes |
Performance fine |
| Ami-Ingenious 1.06 |
n/a |
Yes |
Performance fine |
| Anagramarama |
SDL1 |
Yes |
Performance fine |
| Armagetron |
OGL |
Yes |
Performance fine; some rendering issues |
| Atomic Bomberman |
n/a |
Yes |
Performance fine with SPE-native version |
| Augustus (enhanced Caesar III) * |
SDL2 |
Yes |
Performance "a bit slower than SAM460" |
| BalanceBlox |
n/a |
Yes |
Performance fine |
| BallGameHD |
SDL1 |
Yes |
Performance fine |
| BattleSquadrons |
n/a |
Yes |
Performance fine; use SPE version |
| Battle for Wesnoth |
n/a |
Yes |
Remove *.ogg assets; disable sound; loading takes minutes! |
| Beat2X |
SDL1 |
Yes |
Performance fine |
| beret |
SDL1 |
Yes |
Performance fine |
| BlackBox |
n/a |
Yes |
Performance fine |
| BlastAway |
n/a |
Yes |
Performance fine |
| BOH |
n/a |
Yes |
Performance fine |
| Bomberman LAN |
n/a |
Yes |
Performance fine |
| Breakers 2.1 |
SDL1 |
Yes |
Performance fine |
| breakhack |
SDL2 |
Yes |
Performance fine |
| BubbelscheDeluxe |
n/a |
Yes |
Performance fine |
| BubbleShooterDX |
n/a |
Yes |
Performance fine |
| CandyCrisis |
SDL1 |
Yes |
Performance fine |
| Cannonball (Outrun) |
SDL2 |
Yes |
Performance fine with SPE build |
| Chocolate Doom |
n/a |
Yes |
Performance fine (tested with Doom, Doom Ultimate, Doom II) |
| C&C: Red Alert * |
SDL2 |
Yes |
Performance "a bit slower than SAM460" |
| C&C: Tiberian Dawn * |
SDL2 |
Yes |
Performance "a bit slower than SAM460" |
| ClassiCube |
W3DN |
Yes |
Performance excellent with SPE build |
| croMagRally |
OGL |
Yes |
Performance sluggish; must delete GL cache every launch |
| Cube |
OGL |
Yes |
Playable; with tweaking can get 18-30+ fps |
| Dale Hardshovel |
SDL1 |
Yes |
Performance fine |
| Death Rally |
OGL |
Yes |
Loading sluggish, gameplay performance fine |
| Descent I (SDL) |
SDL1 |
Yes |
Performance fine |
| Descent I (OpenGL) |
OGL |
Yes |
Performance fine |
| DevilutionX (port of Diablo) * |
SDL1 |
Yes |
Performance "a bit slower than SAM460" |
| Diamonds and Dust |
OGLES2 |
Yes |
Occasional low frame rate, but playable |
| DoomRPG |
SDL2 |
Yes |
Performance fine |
| Dungeon of Chess |
OGLES2 |
Yes |
Performance fine |
| Enigma |
n/a |
Yes |
Performance fine |
| Equilibrio |
OGL |
Yes |
Freeze on exit; must rename $PROGDIR:Data/Musics |
| Fallout CE 1 * |
SDL2 |
Yes |
Performance "a bit slower than SAM460" |
| Fallout CE 2 * |
SDL2 |
Yes |
Performance "a bit slower than SAM460" |
| foobillardplus |
OGL |
Yes |
Performance playable with settings changes |
| Freedink |
SDL1 |
Yes |
Performance fine |
| Freespace (MiniGL) |
OGL |
Yes |
Performance fine |
| Frogatto |
n/a |
Yes |
Performance fine with music/sound disabled; use custom script |
| Gianas Return |
SDL1 |
Yes |
Performance fine |
| Giddy |
OGL |
Yes |
Performance fine |
| Gigalomania |
SDL2 |
Yes |
Performance fine; set SDL2 renderer to 'Compositing' |
| Gorky 17 |
n/a |
Yes |
Performance fine; occasional stutter |
| HBMonopoly |
n/a |
Yes |
Performance fine |
| HCraft |
OGL |
Yes |
Playable with graphics mode changes, very slow loading |
| Hermes |
SDL1 |
Yes |
Performance fine |
| Heroes of Might & Magic * |
SDL2 |
Yes |
Performance "a bit slower than SAM460" |
| HexGem |
SDL1 |
Yes |
Performance fine |
| HHeretic |
SDL1 |
Yes |
Performance fine |
| Huenison |
n/a |
Yes |
DSI on launch, can ignore; see crashlog |
| Hurrican |
OGELS2 |
Yes |
Must use EGL build; needs version 3.4 of opengles2.library |
| Hydra Castle Labyrinth |
OGLES2 |
Yes |
Performance fine |
| Linball |
SDL1 |
Yes |
Performance fine |
| Lincity NG |
SDL1 |
Yes |
Performance sluggish, but playable |
| Lpairs |
SDL1 |
Yes |
Performance fine |
| MACE |
n/a |
Yes |
Performance fine (and awesome!!) |
| MACE Tower Defense |
n/a |
Yes |
Performance fine |
| MeAndMyShadow |
n/a |
Yes |
Performance fine with SPE build |
| MiniSlug |
SDL1 |
Yes |
Performance fine |
| Moria |
n/a |
Yes |
Performance fine |
| Neverball |
OGL |
Yes |
Performance fine in lower resolutions |
| Neverputt |
OGL |
Yes |
Performance fine in lower resolutions |
| Noiz2sa |
SDL1 |
Yes |
Performance fine |
| Numpty Physics |
SDL1 |
Yes |
Performance fine |
| NXEngine-CaveStory |
SDL1 |
Yes |
Performance sluggish |
| Open Sonic |
n/a |
Yes |
Performance sluggish |
| OpenBOR |
n/a |
Yes |
Performance fine (most PAKs) |
| Open Fodder (Cannon Fodder) |
n/a |
Yes |
Performance fine |
| OpenTyrian |
n/a |
Yes |
Performance fine |
| Otto Matic |
OGLES2 |
Yes |
Performance sluggish (only 15-20 fps) |
| Pathmania |
SDL1 |
Yes |
Performance fine |
| Patience Mahjongg |
SDL1 |
Yes |
Performance fine |
| Pekka Kana 2 |
SDL2 |
Yes |
Performance fine with settings changes |
| Pingus (MiniGL) |
OGL |
Yes |
Performance fine |
| Pingus (SW) |
SDL1 |
Yes |
Performance fine |
| PowerManga |
SDL1 |
Yes |
Performance fine |
| PRBoomPlus |
n/a |
Yes |
Performance fine |
| Prince of Persia |
SDL1 |
Yes |
Performance fine |
| Pushover |
SDL1 |
Yes |
Performance fine |
| Rise of the Triad |
n/a |
Yes |
Performance fine |
| Secret Maryo Chronicles |
SDL1 |
Yes |
Performance sluggish |
| Settlers II |
n/a |
Yes |
Performance fine with SPE build |
| SokobAmiga |
SDL1 |
Yes |
Performance fine |
| Soliton |
n/a |
Yes |
Performance fine |
| SonicCD RSDKv3 |
EGL |
Yes |
Performance fine |
| Spencer |
W3DN |
Yes |
Performance fine |
| sqrxz |
n/a |
Yes |
Performance fine |
| sqrxz2 |
n/a |
Yes |
Performance fine |
| sqrxz3 |
n/a |
Yes |
Performance fine |
| sqrxz4 |
n/a |
Yes |
Performance fine |
| Starfall Defenders |
n/a |
Yes |
Performance fine |
| Star Trek Voyager: Elite Force |
EGL |
Yes |
Performance fine with SPE build |
| SudoQ |
SDL1 |
Yes |
Performance fine |
| Super Mario 64 (sm64ex) |
OGL |
Yes |
Performance fine; needs updated OpenGLES2 library |
| Super Mario War 1.8 |
SDL1 |
Yes |
Must use version from OS4Depot (download) |
| Super Methane Brothers |
SDL2 |
Yes |
Performance fine; set SDL2 renderer to 'Compositing' |
| Super Star Blast |
n/a |
Yes |
Performance fine |
| SuperTux |
SDL1 |
Yes |
Performance fine |
| Swamp Defense 2 |
n/a |
Yes |
Performance fine |
| Tap Jewels |
n/a |
Yes |
Performance fine |
| Tetris |
SDL1 |
Yes |
Performance fine |
| TetrisLAN |
SDL1 |
Yes |
Performance fine |
| Tong! |
SDL1 |
Yes |
Performance fine |
| Tower 57 |
n/a |
Yes |
Performance awesome; use SPE version |
| uNext |
n/a |
Yes |
Performance fine |
| Ur-Quan Masters |
SDL1 |
Yes |
Performance fine |
| VoxelBird |
W3D |
Yes |
Performance fine with SPE version |
| VoxelNoid |
W3D |
Yes |
Performance fine with SPE version |
| WarCraft II (Strategus) |
n/a |
Yes |
Performance fine with SPE version |
| Widelands |
SDL1 |
Yes |
Loading takes 100% CPU; otherwise fine |
| Wipeout RE |
OGLES2 |
Yes |
Performance excellent with SPE build |
| Woof (DOOM engine) |
n/a |
Yes |
Performance fine |
| Worm Wars |
n/a |
Yes |
Performance fine |
| xrick (Rick Dangerous) |
SDL2 |
Yes |
Performance fine |
| Zaz 1.0 |
OGL |
Yes |
Performance sluggish |
| Zelda: OniLink Begins |
SDL1 |
Yes |
Must use version from OS4Depot (download) |
| Zelda: Return of the Hylian |
SDL1 |
Yes |
Performance fine |
| Zelda: SolarusDX |
SDL1 |
Yes |
Performance fine; intro anim 100% CPU |
| Zelda: Time to Triumph |
SDL1 |
Yes |
Performance fine |
|
|
|
|
|
|
|
|
| Games not playable |
|
|
|
| AmiCraft |
OGL |
Yes |
DSI on launch and exit; see crashlog; slow |
| Aquaria |
OGL |
No |
Launches but too slow to play |
| Astromenace |
OGL |
No |
MiniGL version launches, but unplayably slow; GL4ES doesn't render correctly |
| Barony |
OGLES2 |
Yes |
Launches but too slow to play |
| Eldritch |
OGLES2 |
Yes |
Launches but too slow to play |
| Epiar |
OGL |
Yes |
Performance sluggish; only around 10fps |
| Flare |
n/a |
Yes |
Launches, menus not functional |
| Frotz |
n/a |
No |
Freezes on launch; nothing on serial bus |
| Gorynlich |
OGLES2 |
No |
Fatal DSI on launch; see crashlog |
| Heretic II (2023 version) |
OGLES2 |
No |
Fatal DSI on launch, CPU goes to 100%; see crashlogs 1, 2, 3 |
| Hexen II (MiniGL) |
OGL |
No |
Dies with 'bad surface' error during start; see console log |
| Hexen II (SW) |
SDL1 |
No |
Dies with 'bad surface' error during start; see console log |
| MegaMario |
SDL1 |
No |
Launch eats all CPU, slows to crawl |
| MYST |
n/a |
No |
Freezes on launch; nothing on serial bus |
| OpenJK Jedi Academy * |
OGL |
No |
Crashes on launch; crashlog not available |
| OpenJK Jedi Outcast * |
OGL |
Yes |
Launches but too slow to play |
| Open Geometry Wars |
OGL |
No |
Freezes during launch |
| PangZero |
n/a |
No |
Fatal DSI on launch in perl; see crashlog |
| Polymorphable |
SDL2 |
No |
Fatal DSI on launch in elflib; see crashlog |
| PRBoomGL |
OGL |
No |
Launch fails, unable to create OGL context; see console log |
| Primrose |
SDL1 |
No |
Freezes on launch; nothing on serial bus |
| Quake I (SW) |
n/a |
No |
Fatal DSI during launch; see crashlog |
| Quake I (fuh) |
OGL |
No |
Freezes on launch or dies with DSI; see crashlog |
| Quake I (GL) |
OGL |
No |
Doesn't start; can't open OGL context |
| Quake Darkplaces |
OGL |
Yes |
Launches, hits DSI, quits after loading |
| Quake II |
OGL |
Yes |
Must set s_initsound to "0" in config.cfg; only gets about 4-5 fps |
| Quake II HD |
OGL |
No |
Fatal DSI on launch; see crashlog |
| Quake III |
OGL |
Yes |
Launches, game starts, too slow to play |
| Shogo |
OGL |
No |
Fatal DSI scanning renderers; see crashlog |
| Speed Dreams |
OGL |
Yes |
Launches but too slow to play |
| supertuxkart |
OGL |
Yes |
Very slow frame rate, cannot start some maps; see console log |
| teeworlds |
OGL |
Yes |
Launches but too slow to play |
| TORCS |
OGL |
Yes |
Launches but too slow to play |
| Ubek |
OGL |
No |
Never completes initial launch |
| UFO: Alien Invasion |
OGL |
No |
Unknown error on launch; see crashlog |
| Wings Battlefield |
W3D |
Yes |
Suffers from random pauses; needs SPE version |
| WipeOut 2097 |
WOS |
No |
Hits alignment exception when starting game |
| Zaz 1.0.2 |
EGL |
Yes |
Freeze on EGL logo; fatal DSI on launch see crashlog |