Game Title |
Requires |
Launches |
Notes |
|
|
|
|
Playable Games |
|
|
|
1941 Deluxe |
SDL1 |
Yes |
Performance fine |
Abuse |
SDL1 |
Yes |
Performance fine |
Airball |
n/a |
Yes |
Performance fine |
AlephOne (Marathon series) |
SDL1 |
Yes |
Performance fine |
AmiChess |
n/a |
Yes |
Performance fine |
Ami-Ingenious 1.06 |
n/a |
Yes |
Performance fine |
Anagramarama |
SDL1 |
Yes |
Performance fine |
Armagetron |
OGL |
Yes |
Performance fine; some rendering issues |
Atomic Bomberman |
n/a |
Yes |
Performance fine with SPE-native version |
Augustus (enhanced Caesar III) * |
SDL2 |
Yes |
Performance "a bit slower than SAM460" |
BalanceBlox |
n/a |
Yes |
Performance fine |
BallGameHD |
SDL1 |
Yes |
Performance fine |
BattleSquadrons |
n/a |
Yes |
Performance fine; use SPE version |
Battle for Wesnoth |
n/a |
Yes |
Remove *.ogg assets; disable sound; loading takes minutes! |
Beat2X |
SDL1 |
Yes |
Performance fine |
beret |
SDL1 |
Yes |
Performance fine |
BlackBox |
n/a |
Yes |
Performance fine |
BlastAway |
n/a |
Yes |
Performance fine |
BOH |
n/a |
Yes |
Performance fine |
Bomberman LAN |
n/a |
Yes |
Performance fine |
Breakers 2.1 |
SDL1 |
Yes |
Performance fine |
breakhack |
SDL2 |
Yes |
Set SDL2 renderer to 'opengles2' with prefs tool; disable music |
BubbelscheDeluxe |
n/a |
Yes |
Performance fine |
BubbleShooterDX |
n/a |
Yes |
Performance fine |
CandyCrisis |
SDL1 |
Yes |
Performance fine |
Cannonball (Outrun) |
SDL2 |
Yes |
Set SDL2 renderer to 'Compositing'; use custom config |
Chocolate Doom |
n/a |
Yes |
Performance fine (tested with Doom, Doom Ultimate, Doom II) |
C&C: Red Alert * |
SDL2 |
Yes |
Performance "a bit slower than SAM460" |
C&C: Tiberian Dawn * |
SDL2 |
Yes |
Performance "a bit slower than SAM460" |
croMagRally |
OGL |
Yes |
Performance sluggish; must delete GL cache every launch |
Cube |
OGL |
Yes |
Playable; with tweaking can get 18-30+ fps |
Dale Hardshovel |
SDL1 |
Yes |
Performance fine |
Death Rally |
OGL |
Yes |
Loading sluggish, gameplay performance fine |
Descent I (SDL) |
SDL1 |
Yes |
Performance fine |
Descent I (OpenGL) |
OGL |
Yes |
Performance fine |
DevilutionX (port of Diablo) * |
SDL1 |
Yes |
Performance "a bit slower than SAM460" |
DoomRPG |
SDL2 |
Yes |
Performance fine |
Dungeon of Chess |
OGLES2 |
Yes |
Performance fine |
Enigma |
n/a |
Yes |
Performance fine |
Equilibrio |
OGL |
Yes |
Freeze on exit; must rename $PROGDIR:Data/Musics |
Fallout CE 1 * |
SDL2 |
Yes |
Performance "a bit slower than SAM460" |
Fallout CE 2 * |
SDL2 |
Yes |
Performance "a bit slower than SAM460" |
foobillardplus |
OGL |
Yes |
Performance playable with settings changes |
Freedink |
SDL1 |
Yes |
Performance fine |
Freespace (MiniGL) |
OGL |
Yes |
Performance fine |
Frogatto |
n/a |
Yes |
Performance fine with music/sound disabled; use custom script |
Gianas Return |
SDL1 |
Yes |
Performance fine |
Giddy |
OGL |
Yes |
Performance fine |
Gigalomania |
SDL2 |
Yes |
Performance fine; set SDL2 renderer to 'Compositing' |
Gorky 17 |
n/a |
Yes |
Performance fine; occasional stutter |
HBMonopoly |
n/a |
Yes |
Performance fine |
HCraft |
OGL |
Yes |
Playable with graphics mode changes, very slow loading |
Hermes |
SDL1 |
Yes |
Performance fine |
Heroes of Might & Magic * |
SDL2 |
Yes |
Performance "a bit slower than SAM460" |
HexGem |
SDL1 |
Yes |
Performance fine |
HHeretic |
SDL1 |
Yes |
Performance fine |
Huenison |
n/a |
Yes |
DSI on launch, can ignore; see crashlog |
Hurrican |
OGELS2 |
Yes |
Must use EGL build; needs version 3.4 of opengles2.library |
Hydra Castle Labyrinth |
OGLES2 |
Yes |
Performance fine |
Linball |
SDL1 |
Yes |
Performance fine |
Lincity NG |
SDL1 |
Yes |
Performance sluggish, but playable |
Lpairs |
SDL1 |
Yes |
Performance fine |
MACE |
n/a |
Yes |
Performance fine (and awesome!!) |
MACE Tower Defense |
n/a |
Yes |
Performance fine |
MiniSlug |
SDL1 |
Yes |
Performance fine |
Moria |
n/a |
Yes |
Performance fine |
Neverball |
OGL |
Yes |
Performance fine in lower resolutions |
Neverputt |
OGL |
Yes |
Performance fine in lower resolutions |
Noiz2sa |
SDL1 |
Yes |
Performance fine |
Numpty Physics |
SDL1 |
Yes |
Performance fine |
NXEngine-CaveStory |
SDL1 |
Yes |
Performance sluggish |
Open Sonic |
n/a |
Yes |
Performance sluggish |
OpenBOR |
n/a |
Yes |
Performance fine (most PAKs) |
Open Fodder (Cannon Fodder) |
n/a |
Yes |
Performance fine |
OpenTyrian |
n/a |
Yes |
Performance fine |
Otto Matic |
OGLES2 |
Yes |
Performance sluggish (only 15-20 fps) |
Pathmania |
SDL1 |
Yes |
Performance fine |
Patience Mahjongg |
SDL1 |
Yes |
Performance fine |
Pekka Kana 2 |
SDL2 |
Yes |
Performance fine with settings changes |
Pingus (MiniGL) |
OGL |
Yes |
Performance fine |
Pingus (SW) |
SDL1 |
Yes |
Performance fine |
PowerManga |
SDL1 |
Yes |
Performance fine |
PRBoomPlus |
n/a |
Yes |
Performance fine |
Prince of Persia |
SDL1 |
Yes |
Performance fine |
Pushover |
SDL1 |
Yes |
Performance fine |
Rise of the Triad |
n/a |
Yes |
Performance fine |
Secret Maryo Chronicles |
SDL1 |
Yes |
Performance sluggish |
SokobAmiga |
SDL1 |
Yes |
Performance fine |
Soliton |
n/a |
Yes |
Performance fine |
SonicCD RSDKv3 |
EGL |
Yes |
Performance fine |
Spencer |
W3DN |
Yes |
Performance fine |
sqrxz |
n/a |
Yes |
Performance fine |
sqrxz2 |
n/a |
Yes |
Performance fine |
sqrxz3 |
n/a |
Yes |
Performance fine |
sqrxz4 |
n/a |
Yes |
Performance fine |
SudoQ |
SDL1 |
Yes |
Performance fine |
Super Mario 64 (sm64ex) |
OGL |
Yes |
Performance fine; needs updated OpenGLES2 library |
Super Mario War 1.8 |
SDL1 |
Yes |
Must use version from OS4Depot (download) |
Super Methane Brothers |
SDL2 |
Yes |
Performance fine; set SDL2 renderer to 'Compositing' |
SuperTux |
SDL1 |
Yes |
Performance fine |
Swamp Defense 2 |
n/a |
Yes |
Performance fine |
Tap Jewels |
n/a |
Yes |
Performance fine |
Tetris |
SDL1 |
Yes |
Performance fine |
TetrisLAN |
SDL1 |
Yes |
Performance fine |
Tong! |
SDL1 |
Yes |
Performance fine |
Tower 57 |
n/a |
Yes |
Performance awesome; use SPE version |
uNext |
n/a |
Yes |
Performance fine |
Ur-Quan Masters |
SDL1 |
Yes |
Performance fine |
VoxelBird |
W3D |
Yes |
Performance fine with SPE version |
VoxelNoid |
W3D |
Yes |
Performance fine with SPE version |
Widelands |
SDL1 |
Yes |
Loading takes 100% CPU; otherwise fine |
Woof (DOOM engine) |
n/a |
Yes |
Performance fine |
Worm Wars |
n/a |
Yes |
Performance fine |
xrick (Rick Dangerous) |
SDL2 |
Yes |
Performance fine |
Zaz 1.0 |
OGL |
Yes |
Performance sluggish |
Zelda: OniLink Begins |
SDL1 |
Yes |
Must use version from OS4Depot (download) |
Zelda: Return of the Hylian |
SDL1 |
Yes |
Performance fine |
Zelda: SolarusDX |
SDL1 |
Yes |
Performance fine; intro anim 100% CPU |
Zelda: Time to Triumph |
SDL1 |
Yes |
Performance fine |
|
|
|
|
|
|
|
|
Games not playable |
|
|
|
AmiCraft |
OGL |
Yes |
DSI on launch and exit; see crashlog; slow |
Aquaria |
OGL |
No |
Launches but too slow to play |
Astromenace |
OGL |
No |
MiniGL version launches, but unplayably slow; GL4ES doesn't render correctly |
Barony |
OGLES2 |
Yes |
Launches but too slow to play |
Eldritch |
OGLES2 |
Yes |
Launches but too slow to play |
Epiar |
OGL |
Yes |
Performance sluggish; only around 10fps |
Flare |
n/a |
Yes |
Launches, menus not functional |
Frotz |
n/a |
No |
Freezes on launch; nothing on serial bus |
Gorynlich |
OGLES2 |
No |
Fatal DSI on launch; see crashlog |
Heretic II (2023 version) |
OGLES2 |
No |
Fatal DSI on launch, CPU goes to 100%; see crashlogs 1, 2, 3 |
Hexen II (MiniGL) |
OGL |
No |
Dies with 'bad surface' error during start; see console log |
Hexen II (SW) |
SDL1 |
No |
Dies with 'bad surface' error during start; see console log |
MeAndMyShadow |
n/a |
No |
Fatal DSI on launch in elflib; see crashlog |
MegaMario |
SDL1 |
No |
Launch eats all CPU, slows to crawl |
MYST |
n/a |
No |
Freezes on launch; nothing on serial bus |
OpenJK Jedi Academy * |
OGL |
No |
Crashes on launch; crashlog not available |
OpenJK Jedi Outcast * |
OGL |
Yes |
Launches but too slow to play |
PangZero |
n/a |
No |
Fatal DSI on launch in perl; see crashlog |
Polymorphable |
SDL2 |
No |
Fatal DSI on launch in elflib; see crashlog |
PRBoomGL |
OGL |
No |
Launch fails, unable to create OGL context; see console log |
Primrose |
SDL1 |
No |
Freezes on launch; nothing on serial bus |
Quake I (SW) |
n/a |
No |
Fatal DSI during launch; see crashlog |
Quake I (fuh) |
OGL |
No |
Freezes on launch or dies with DSI; see crashlog |
Quake I (GL) |
OGL |
No |
Doesn't start; can't open OGL context |
Quake Darkplaces |
OGL |
Yes |
Launches, hits DSI, quits after loading |
Quake II |
OGL |
Yes |
Must set s_initsound to "0" in config.cfg; only gets about 4-5 fps |
Quake II HD |
OGL |
No |
Fatal DSI on launch; see crashlog |
Quake III |
OGL |
Yes |
Launches, game starts, too slow to play |
Shogo |
OGL |
No |
Fatal DSI scanning renderers; see crashlog |
Speed Dreams |
OGL |
Yes |
Launches but too slow to play |
supertuxkart |
OGL |
Yes |
Very slow frame rate, cannot start some maps; see console log |
teeworlds |
OGL |
Yes |
Launches but too slow to play |
TORCS |
OGL |
Yes |
Launches but too slow to play |
UFO: Alien Invasion |
OGL |
No |
Unknown error on launch; see crashlog |
Wings Battlefield |
W3D |
Yes |
Suffers from random pauses; needs SPE version |
WipeOut Rewrite |
OGL |
Yes |
Poor frame rate, SPE version in development by HunoPPC |
WipeOut 2097 |
WOS |
No |
Hits alignment exception when starting game |
Zaz 1.0.2 |
EGL |
Yes |
Freeze on EGL logo; fatal DSI on launch see crashlog |